Additional Games

Client: Various

These are all gamefied trainings I used to experiment with how far we could push our visual design or much advanced interactivity we could accomplish while maintaining keyboard accessibility. None of these use baked-in Captivate interactions but instead rely on advanced actions and variables to provide learner engagement. None of these are shipping products, but many did become the basis for gamefied modules.

a title slide introducing a bingo game

a highly stylized slide explaining active listening

a feedback slide showing which bingo squares the learner selected alongside the correct ones

a title slide for a game called Caller Dash

a heavily stylized instructions slide featuring isometric artwork

a quiz slide that guides and avatar across an isometric map

a feedback slide showing the caller reached the correct destination on the isometric map

a  whimsical matching game to categorize pets

a feedback slide featuring a sad puppy